VR / Scarygirl: Mission Maybee - Infected Forest

Trees / I was responsible for retopology texture. I used Substance Package for texturing and Modo for modeling and retopology.

Trees / I was responsible for retopology texture. I used Substance Package for texturing and Modo for modeling and retopology.

Grass Shader / I was responsible for creating a interactive grass and bush system for the environment. I used Unreal, Substance Designer and Modo.

Grass Shader / I was responsible for creating a interactive grass and bush system for the environment. I used Unreal, Substance Designer and Modo.

Environment Set Dressing / I was responsible for placing the assets and do the set dressing inside Unreal.

Environment Set Dressing / I was responsible for placing the assets and do the set dressing inside Unreal.

Tree of Knowledge / I was responsible for retopology and texture. I used Substance Package for texturing and Modo for modeling and retopology.

Tree of Knowledge / I was responsible for retopology and texture. I used Substance Package for texturing and Modo for modeling and retopology.

Rock Platform / I used Modo for Modeling and Substance Painter for texturing.

Rock Platform / I used Modo for Modeling and Substance Painter for texturing.

Emissive Shaders / I was responsible for creating all the Master Materials and Shaders for the entire game. Including the emissive ones being used on this scene.

Emissive Shaders / I was responsible for creating all the Master Materials and Shaders for the entire game. Including the emissive ones being used on this scene.

Tree of Knowledge / I was responsible for the Look Dev of this Hero Asset

Tree of Knowledge / I was responsible for the Look Dev of this Hero Asset

Cave Modular set of doors I've created for the forest level and the beach level.

Cave Modular set of doors I've created for the forest level and the beach level.

360 Panoramic of the Infected Forest