Previs / Halo Season 1

Halo Previs (Pre-visualization) work I've done in Unreal. I was responsible for importing the animations, setting up cameras, creating FX, Lighting up the scene, and working on world-building and look dev. / Courtesy of PXO

The final shot is based on the Pre-visualization shot I worked on in Unreal listed above. / Courtesy of Paramount+

The final shot is based on the Pre-visualization shot I worked on in Unreal listed above. / Courtesy of Paramount+

The final shot is based on the Pre-visualization shot I worked on in Unreal listed above. / Courtesy of Paramount+

The final shot is based on the Pre-visualization shot I worked on in Unreal listed above. / Courtesy of Paramount+

Halo Previs (Pre-visualization) work I've done in Unreal. I was responsible for importing the animations, setting up cameras, creating FX, Lighting up the scene, and working on world-building and look dev. / Courtesy of PXO

The final shot is based on the Pre-visualization shot I worked on in Unreal listed above. / Courtesy of Paramount+

Halo Techvis work I've done in Unreal. I was responsible for importing the animations, setting up cameras and working on world-building and look dev. / Courtesy of PXO

Halo Techvis (Technical Visualization) work I've done in Unreal. I was responsible for importing the animations, setting up cameras, creating FX, Lighting up the scene, and working on world-building and look dev. / Courtesy of PXO

Halo Techvis (Technical Visualization) work I've done in Unreal. I was responsible for importing the animations, setting up cameras, creating FX, Lighting up the scene, and working on world-building and look dev. / Courtesy of PXO

Halo Techvis (Technical Visualization) work I've done in Unreal. I was responsible for importing the animations, setting up cameras, creating FX, Lighting up the scene, and working on world-building and look dev. / Courtesy of PXO

The final shot is based on the Pre-visualization shot I worked on in Unreal listed above. / Courtesy of Paramount+